Maps, problems, info and requests.

Here you can post about technical issues you are having. We may or may not be able to help you.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Will get round to changing map cycles when my brain has unmelted after the carry on with insecure servers.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Changed mapcycle in Server 1 to an old one from 2007.
It took ages as i copied it from a .pdf file and it did not paste as a list but in one big loooong line, lol.
Will probably take a few out during the week as some may be too big, or corrupt, one at least was missing from servers but in fast download location, added map called lambdabox back into servers.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Added new map by Quicksilver called desktoproaches2019.
Map ran fine from game console in Server 1, but crashed Server 3 when tried from HLSW.
Tried map again from HLSW and it ran ok. Error it gave was a roach.mdl was different from last start of engine. I think that means that particular model of a roach was different to the one in server which was overwritten and reboot picked new one as the one to use and let itself run, but why the difference in two basically identical servers.
Short of that, it is a roach map, instead a rats map but the same to me, set in an office/man cave.
Has a few secrets and suchlike.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Tried to change map to our weapons load out.
Removed player_game_equip (or whatever it is called) reference as usual as this defaults maps to server configs, and removes longjump if it is built into map.
Ended up with no weapons, just my crosshairs.
So scratched head a little, good shampooing sorted that out.
Added individual weapons and ammo to game_player_equip section of map, tried again and it now gives all our weapons, a little light on starting ammo for crossbow and maybe 9mmAR but no big deal. Also took out long jump, don't want to fiddle too much as may break map, but seems good to go now.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Added new map by Doc Rock called scooby_rats, set in a garage with the scooby van.
Removed player_game_equip as usual to set weapons to our standard setup and map works fine.
Strange about the prvious map.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Put in Halloween mapcycle in both servers.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Added a new version of dm_eightball, which fixed some errors.
Then had to delete my map as it differed from server's, lol.
Map always worked fine, just little errors i tried out when i read the report and found a crate you could walk through and nothing else, some added vents to got in were added too.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Added four older maps by Grimlock.
a_grim_killbox
a_grim_slaughter
a_grim_cube
a_grim_candyland

Slaughter is small and the many guns in it are lag inducing.
Killbox is kinda like killbox and all white.
Candyland and cube both crashed server i tried them in, and as my appointment this afternoon was cancelled this morning, i wasted the full afternoon tracking down the files required to make the maps work.
All maps now work ok in Server 1, still to change to our weapons load out.
Candyland is set in a castle of sorts, map appears half white to me.
Cube is like killbox but made up of cubes, and cubes all around it, some nice jumps in it though.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Weapons load out fixed and longjump removed as required, in all four maps.
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*L.T.K*GRATCH
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Re: Maps, problems, info and requests.

Post by *L.T.K*GRATCH »

Stuck in an old mapcycle in Server 3, around 270 maps.
That mapcycle ran so long (with additional maps getting added) that the maps were starting to alphabeticalise themselves. Eventually worked out a way to randomise a list in Numbers, so managed to rumble all the map names up again.
Will probably delete some as i see comments in Server 3 and add a few of the newer maps in Server 1 in next change of mapcycle which will be soon.
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